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GAME GUIDE / 1.1.320

Arkanoid II: Revenge of Doh

Original game enhancements and an optional native 21:9 campaign.

Verified editionsControlsEnhancements & editions

Xorg Unbound

The optional widescreen campaign is launched from the F12 home page. It is distinct from the original game; the controller guide below describes original-game defaults. Follow the campaign’s on-screen selection prompts.

SEMATOR CONTROL DECK

Your controls, at a glance.

Mouse moves the paddle; left click launches / fires. Space starts the verified original edition. Xorg Unbound also accepts the normal campaign pad controls.

SemaTor generic controller body

Select a button to see its action.

Original SemaTor controller illustration. Face buttons 1–4 correspond to south, east, west and north. A/B/X/Y in the table are SDL layout names; your pad’s printed labels may differ.

Default gamepad mappings
ControlAction
Move mouse paddle
Move mouse paddle
Launch / fire (left click)
Right click
Start / Space
Start / Space
Right click
Launch / fire (left click)
Unassigned
Unassigned
Session menu (F11)
SemaTor settings (F12)
Unassigned axis / click
Left stick click / Guide / extra buttonsUnassigned by default. Device or system Guide behaviour can vary.

Keyboard & mouse

Mouse: move the pointer; left click selects; right click is available where the game uses it. Space starts the verified original edition.

These are release defaults, not your saved remaps. Open F11 → Controls for this game for live mappings, or F12 → Controls to change them. Start and Back remain reserved for SemaTor menus. Mouse speed is adjustable. One active host gamepad is supported; two-player modes do not imply two simultaneous gamepads.

CHOOSE YOUR DISK

Verified editions & checksums

These are the exact identities used by the enhanced profiles in SemaTor 1.1.320. A recognised profile is not a promise that every level, option or graphics device has been tested.

The supplied original Imagine disk contains an AUTO helper before DOH.PRG. 1.1.320 selects the verified game loader. A 160-million-instruction run reached the game, with 2,530 exact reconstructed frames, live sprite/audio guards accepted and no CPU fault. Later rounds and complete-game completion are not certified.

Supplied disk image

Arkanoid II - Revenge of Doh (1988)(Imagine).stx · 1856470 bytes

Disk-image SHA-256: a2e17d3c4d0984ab7adbec51d691158803be2a28bd6e8b2285515835aef51e8d

Compare the extracted .st or .stx file, not its ZIP. Windows PowerShell: Get-FileHash -Algorithm SHA256 "your-disk.stx". Linux: sha256sum "your-disk.stx". A different disk hash may still contain a supported program; use the profile identities below.

Enhanced profile identities
Edition / programIdentityBytes
Arkanoid II: Revenge of Doh (1988, Imagine)
DOH.PRG
raw program-text SHA-1
5b6e577149dbdd36973af1df191c9412d9156030
2658
Arkanoid II: Revenge of Doh (1988, Imagine) — alternate DOH.PRG loaderraw program-text SHA-1
8c1c8536a39fcfa76e69c0bf1c9b161fa5dee3a1
204

Program SHA-1 covers the raw executable text before relocation, excluding its file header. Boot SHA-1 covers the decoded 512-byte boot sector. Neither is the checksum of the whole PRG, STX or ZIP. SemaTor’s library problem-report draft includes the executable SHA-1 and whether it is exactly recognised.

Download the edition/checksum list. If your edition is different, report its identity before assuming its enhanced profile is compatible.

OPTIONS BY EDITION

Make it your game.

Names match the release profiles, including experimental and practice options. Availability depends on the recognised disk edition. A matching filename alone does not verify an edition; untested releases may behave differently.

Arkanoid II: Revenge of Doh (1988, Imagine)

Enhancement

OBJECT MOTION GUIDANCE

Captured sprite pixels; rejects bounces, changed bricks and scene changes

Enhancement

INDEPENDENT MUSIC + EFFECTS

Separate Dosound players and synths; retains priorities between effects

Enhancement

HIGH-VISIBILITY BALL

Adds a bright outline without changing collisions

Enhancement

BALL TRAIL

Short visual trail; clears at bounces, spawns and board changes

Practice / cheat

PRACTICE AIM GUIDE

Approximate wall path; stops at the first occupied brick row

Practice / cheat

ROUND CHECKPOINTS

Saves a complete machine checkpoint with the attached ball; retry in Saves

Enhancement

OBJECT DIAGNOSTICS

Object outlines and movement vectors for validating frame generation

Practice / cheat

CUSTOM PRACTICE LEVELS

Loads saves/arkanoid2.levels on round entry; original disk remains unchanged

Enhancement

VERIFIED SPRITE COMPOSITOR

Draws captured layers directly when both source frames reconstruct exactly

Enhancement

WIDESCREEN DASHBOARD

Uses side space for live board and motion data; keeps the original court

Practice / cheat

WIDESCREEN CAMPAIGN

Launch from F12 home; 8 new layouts and original bosses; F12 opens settings

Playing on Android or Thor?

Android and dual-screen controls remain in testing. Touch layouts can differ from desktop gamepad defaults. Mega lo Mania’s Thor panel and direct-touch input need device validation; this guide does not certify every touch layout.