OBJECT MOTION GUIDANCE
Captured sprite pixels; rejects bounces, changed bricks and scene changes
Original game enhancements and an optional native 21:9 campaign.
The optional widescreen campaign is launched from the F12 home page. It is distinct from the original game; the controller guide below describes original-game defaults. Follow the campaign’s on-screen selection prompts.
Mouse moves the paddle; left click launches / fires. Space starts the verified original edition. Xorg Unbound also accepts the normal campaign pad controls.
Select a button to see its action.
Original SemaTor controller illustration. Face buttons 1–4 correspond to south, east, west and north. A/B/X/Y in the table are SDL layout names; your pad’s printed labels may differ.
| Control | Action |
|---|---|
| Move mouse paddle | |
| Move mouse paddle | |
| Launch / fire (left click) | |
| Right click | |
| Start / Space | |
| Start / Space | |
| Right click | |
| Launch / fire (left click) | |
| Unassigned | |
| Unassigned | |
| Session menu (F11) | |
| SemaTor settings (F12) | |
| Unassigned axis / click | |
| Left stick click / Guide / extra buttons | Unassigned by default. Device or system Guide behaviour can vary. |
Mouse: move the pointer; left click selects; right click is available where the game uses it. Space starts the verified original edition.
These are release defaults, not your saved remaps. Open F11 → Controls for this game for live mappings, or F12 → Controls to change them. Start and Back remain reserved for SemaTor menus. Mouse speed is adjustable. One active host gamepad is supported; two-player modes do not imply two simultaneous gamepads.
These are the exact identities used by the enhanced profiles in SemaTor 1.1.320. A recognised profile is not a promise that every level, option or graphics device has been tested.
The supplied original Imagine disk contains an AUTO helper before DOH.PRG. 1.1.320 selects the verified game loader. A 160-million-instruction run reached the game, with 2,530 exact reconstructed frames, live sprite/audio guards accepted and no CPU fault. Later rounds and complete-game completion are not certified.
Arkanoid II - Revenge of Doh (1988)(Imagine).stx · 1856470 bytes
Disk-image SHA-256: a2e17d3c4d0984ab7adbec51d691158803be2a28bd6e8b2285515835aef51e8d
Compare the extracted .st or .stx file, not its ZIP. Windows PowerShell: Get-FileHash -Algorithm SHA256 "your-disk.stx". Linux: sha256sum "your-disk.stx". A different disk hash may still contain a supported program; use the profile identities below.
| Edition / program | Identity | Bytes |
|---|---|---|
| Arkanoid II: Revenge of Doh (1988, Imagine) DOH.PRG | raw program-text SHA-15b6e577149dbdd36973af1df191c9412d9156030 | 2658 |
| Arkanoid II: Revenge of Doh (1988, Imagine) — alternate DOH.PRG loader | raw program-text SHA-18c1c8536a39fcfa76e69c0bf1c9b161fa5dee3a1 | 204 |
Program SHA-1 covers the raw executable text before relocation, excluding its file header. Boot SHA-1 covers the decoded 512-byte boot sector. Neither is the checksum of the whole PRG, STX or ZIP. SemaTor’s library problem-report draft includes the executable SHA-1 and whether it is exactly recognised.
Download the edition/checksum list. If your edition is different, report its identity before assuming its enhanced profile is compatible.
Names match the release profiles, including experimental and practice options. Availability depends on the recognised disk edition. A matching filename alone does not verify an edition; untested releases may behave differently.
Captured sprite pixels; rejects bounces, changed bricks and scene changes
Separate Dosound players and synths; retains priorities between effects
Adds a bright outline without changing collisions
Short visual trail; clears at bounces, spawns and board changes
Approximate wall path; stops at the first occupied brick row
Saves a complete machine checkpoint with the attached ball; retry in Saves
Object outlines and movement vectors for validating frame generation
Loads saves/arkanoid2.levels on round entry; original disk remains unchanged
Draws captured layers directly when both source frames reconstruct exactly
Uses side space for live board and motion data; keeps the original court
Launch from F12 home; 8 new layouts and original bosses; F12 opens settings
Android and dual-screen controls remain in testing. Touch layouts can differ from desktop gamepad defaults. Mega lo Mania’s Thor panel and direct-touch input need device validation; this guide does not certify every touch layout.