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GAME GUIDE / 1.1.601

Xenon 2: Megablast

The sequel, with Bomb the Bass on the soundtrack. Forward and reverse scrolling, and a shop between waves.

ControlsEnhancements
SEMATOR CONTROL DECK

Your controls, at a glance.

Joystick moves the ship; fire shoots. Fire and Space are available for game prompts. Shop and name-entry keys remain available to bind.

SemaTor controller

Select a button to see its action.

Hover or tap a control to see what it does in this game. Face buttons 1–4 are south, east, west and north - A, B, X and Y on most pads, whatever your pad prints on them.

Default gamepad mappings
ControlAction
Move (joystick)
Move (joystick)
Fire
Fire
Space key — game prompts
Space key — game prompts
Unassigned
Fire
Unassigned
Unassigned
Session menu (F11)
SemaTor settings (F12)
Unassigned axis / click
Left stick click / Guide / extra buttonsUnassigned by default. Device or system Guide behaviour can vary.

Keyboard & mouse

Default keyboard joystick mapping: arrow keys move, Left Ctrl fires and Space sends the original Space key. Original game keys remain available.

These are release defaults, not your saved remaps. Open F11 → Controls for the live mappings and to change them. Start and Back remain reserved for SemaTor menus. Mouse speed is adjustable. One active host gamepad is supported; two-player modes do not imply two simultaneous gamepads.

OPTIONS

Make it your game.

Names match the release profiles, including experimental and practice options. Switch them on under F12 → Enhancements while the game runs; experimental ones are marked.

Xenon 2 - Megablast (1989, The Bitmap Brothers)

Enhancement

STOP DRIFT ON RELEASE

Stops sideways coasting; keeps original acceleration and top speed

Practice / cheat

NO DAMAGE

Prevents energy loss from hits; not a level-skip or collision remover

Practice / cheat

KEEP LIVES

Death and respawn still happen, but do not consume a life

Enhancement

INDEPENDENT MUSIC + EFFECTS

Separate synths; no stolen voices or shared-channel music attenuation

Enhancement

SPRITE MOTION GUIDANCE

Object motion for Compute HQ / Optical Flow / CPU Motion framegen

Enhancement

REDUCE BUSY-SCENE SLOWDOWN

Experimental: 2x sprite drawing clock; keeps normal gameplay wait

Playing on Android or Thor?

Android and dual-screen controls remain in testing. Touch layouts can differ from desktop gamepad defaults. Mega lo Mania’s Thor panel and direct-touch input need device validation; this guide does not certify every touch layout.