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GAME GUIDE / 1.1.320

Zak McKracken

Mouse-driven adventure. Stable uncropped picture keeps subtitles in place.

Verified editionsControlsEnhancements & editions

Point, click, explore

The host-drawn pointer moves independently of the game’s update rate. Widescreen scenery maps clicks into room space; verbs and inventory keep their original bounds. Auto-crop stays off for Zak without changing your global preference. Small rooms can retain borders.

SEMATOR CONTROL DECK

Your controls, at a glance.

Mouse moves the pointer; left click selects verbs, objects and inventory. Space pauses; Ctrl+F toggles sound; < / > change text speed. Auto-crop stays off for this game; global settings are preserved.

SemaTor generic controller body

Select a button to see its action.

Original SemaTor controller illustration. Face buttons 1–4 correspond to south, east, west and north. A/B/X/Y in the table are SDL layout names; your pad’s printed labels may differ.

Default gamepad mappings
ControlAction
Move mouse pointer
Move mouse pointer
Select / left click
Right click
Escape key
Pause (Space)
Right click
Select / left click
Unassigned
Unassigned
Session menu (F11)
SemaTor settings (F12)
Unassigned axis / click
Left stick click / Guide / extra buttonsUnassigned by default. Device or system Guide behaviour can vary.

Keyboard & mouse

Mouse: move the pointer; left click selects; right click is available where the game uses it. Space pauses; Ctrl+F toggles sound; < / > change text speed. X sends Escape; Y sends Space.

These are release defaults, not your saved remaps. Open F11 → Controls for this game for live mappings, or F12 → Controls to change them. Start and Back remain reserved for SemaTor menus. Mouse speed is adjustable. One active host gamepad is supported; two-player modes do not imply two simultaneous gamepads.

CHOOSE YOUR DISK

Verified editions & checksums

These are the exact identities used by the enhanced profiles in SemaTor 1.1.320. A recognised profile is not a promise that every level, option or graphics device has been tested.

Existing exact enhanced-profile identities. These editions are recognised by the release; no new complete-game test was performed in 1.1.320. Options marked TEST retain their individual limitations.

A full disk-image checksum has not yet been recorded for these editions. Use the exact program/boot identities below; the filename alone is insufficient.

Enhanced profile identities
Edition / programIdentityBytes
Zak McKracken and the Alien Mindbenders (1988, Lucasfilm)
ZAK.PRG
raw program-text SHA-1
2dd79463643149952d95a599bb6926345e18e3d0
74434

Program SHA-1 covers the raw executable text before relocation, excluding its file header. Boot SHA-1 covers the decoded 512-byte boot sector. Neither is the checksum of the whole PRG, STX or ZIP. SemaTor’s library problem-report draft includes the executable SHA-1 and whether it is exactly recognised.

Download the edition/checksum list. If your edition is different, report its identity before assuming its enhanced profile is compatible.

OPTIONS BY EDITION

Make it your game.

Names match the release profiles, including experimental and practice options. Availability depends on the recognised disk edition. A matching filename alone does not verify an edition; untested releases may behave differently.

Zak McKracken and the Alien Mindbenders (1988, Lucasfilm)

Enhancement

STEADY CURSOR

Keep the original cursor white instead of cycling colours; preserves its shape and mouse controls

Enhancement

FAST ADVENTURE PACE

Use the game's built-in fast mode for walking and scene waits; also speeds dialogue, but leaves the sound timer unchanged

Experimental

INDEPENDENT PERCUSSION (TEST)

Give the original noise voice its own channel so it cannot replace tone C; effects volume controls noise; no new music is added

Experimental

WIDER SCENERY 16:9 (TEST)

Extend scenery and mouse interaction into the room wings; original verbs stay centred; small rooms retain borders

Experimental

WIDER SCENERY 21:9 (TEST)

Wider scenery with room-coordinate clicks and a smooth host pointer; original camera and room bounds are preserved

Playing on Android or Thor?

Android and dual-screen controls remain in testing. Touch layouts can differ from desktop gamepad defaults. Mega lo Mania’s Thor panel and direct-touch input need device validation; this guide does not certify every touch layout.